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Fixed American English translation
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141
loc/en_US.ts
141
loc/en_US.ts
@ -7,152 +7,23 @@ export const en_US: TLocaleDefinition = {
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display_name: 'American English',
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language_code: 'en_US',
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translations: {
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something_went_wrong: 'US Something unexpectedly went wrong',
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init: {
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initialising: 'US Initialising...',
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ready: 'US Ready',
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},
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settings: {
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heading: 'US SETTINGS',
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components: {
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language: 'US Language',
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},
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changing_language: 'US Changing languages...',
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changed_language: 'US Changed language',
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initialising: 'Initializing...',
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},
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import: {
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heading: 'US 1. IMPORT',
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button: 'US Load mesh',
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importing_mesh: 'US Importing mesh...',
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imported_mesh: 'US Imported mesh',
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rendering_mesh: 'US Rendering mesh...',
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rendered_mesh: 'US Rendered mesh',
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no_vertices_loaded: 'US No vertices were loaded',
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no_triangles_loaded: 'US No triangles were loaded',
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could_not_scale_mesh: 'US Could not scale mesh correctly - mesh is likely 2D, rotate it so that it has a non-zero height',
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invalid_encoding: 'US Unrecognised character found, please encode using UTF-8',
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invalid_face_data: 'US Face data has unexpected number of vertex data: {{count, number}}',
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too_many_triangles: 'US The imported mesh has {{count, number}} triangles, consider simplifying it in a DDC such as Blender',
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vertex_triangle_count: 'US {{vertex_count, number}} vertices, {{triangle_count, number}} triangles',
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missing_normals: 'US Some vertices do not have their normals defined, this may cause voxels to be aligned incorrectly',
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failed_to_parse_line: 'US Failed attempt to parse "{{line}}", because "{{error}}"',
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components: {
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input: 'US 3D Model (.obj, .gltf/.glb)',
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rotation: 'US Rotation',
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},
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},
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materials: {
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heading: 'US 2. MATERIALS',
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button: 'US Update materials',
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updating_materials: 'US Updating materials...',
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updated_materials: 'US Updated materials',
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components: {
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'no_materials_loaded': 'US No materials loaded',
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'material_type': 'US Type',
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'texture_filtering': 'US Filtering',
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'texture_wrap': 'US Wrap',
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'transparency': 'US Transparency',
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'diffuse_map': 'US Diffuse map',
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'alpha': 'US Alpha',
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'alpha_map': 'US Alpha map',
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'alpha_channel': 'US Alpha channel',
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'linear': 'US Linear',
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'nearest': 'US Nearest',
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'clamp': 'US Clamp',
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'repeat': 'US Repeat',
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'none': 'US None',
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'alpha_constant': 'US Alpha constant',
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'diffuse_map_alpha_channel': 'US Diffuse map alpha channel',
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},
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invalid_encoding: 'Unrecognized character found, please encode using UTF-8',
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},
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voxelise: {
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heading: 'US 3. VOXELISE',
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button: 'US Voxelise mesh',
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loading_voxel_mesh: 'US Loading voxel mesh...',
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loaded_voxel_mesh: 'US Loaded voxel mesh',
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rendering_voxel_mesh: 'US Rendering voxel mesh...',
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rendered_voxel_mesh: 'US Rendered voxel mesh',
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voxel_count: 'US {{count, number}} voxels',
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voxel_mesh_dimensions: 'US Dimensions are {{x, number}} x {{y, number}} x {{z, number}}',
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heading: '3. VOXELIZE',
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button: 'Voxelize mesh',
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components: {
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constraint_axis: 'US Constraint axis',
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size: 'US Size',
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algorithm: 'US Algorithm',
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ambient_occlusion: 'US Ambient occlusion',
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multisampling: 'US Multisampling',
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voxel_overlap: 'US Voxel overlap',
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colour: 'US Colour',
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x_axis: 'US X (width) (red)',
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y_axis: 'US Y (height) (green)',
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z_axis: 'US Z (depth) (blue)',
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ray_based: 'US Ray-based',
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bvh_ray: 'US BVH Ray-based',
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ncrb: 'US NCRB',
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average_recommended: 'US Average (recommended)',
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first: 'US First',
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colour: 'Color',
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},
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},
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assign: {
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heading: 'US 3. ASSIGN',
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button: 'US Assign blocks',
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loading_block_mesh: 'US Loading block mesh...',
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loaded_block_mesh: 'US Loaded block mesh',
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rendering_block_mesh: 'US Rendering block mesh...',
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rendered_block_mesh: 'US Rendered block mesh',
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deselected_blocks: 'US Deselected {{count, number}} blocks',
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selected_blocks: 'US Selected {{count, number}} blocks',
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found_blocks: 'US Found {{count, number}} blocks',
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block_not_namespaced: 'US "{{block_name}}" is not namespaced correctly, do you mean "minecraft:{{block_name}}"?',
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could_not_use_block: 'US Could not use "{{block_name}}" as it is unsupported',
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reading_palette: 'US Reading {{file_name}}...',
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block_palette_missing_light_blocks: 'US Block palette contains no light blocks to place',
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blocks_missing_textures: 'US {{count, number}} palette block(s) are missing atlas textures, they will not be used',
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falling_blocks: 'US {{count, number}} blocks will fall due to gravity when this structure is placed',
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components: {
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texture_atlas: 'US Texture atlas',
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block_palette: 'US Block palette',
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dithering: 'US Dithering',
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dithering_magnitude: 'US Dithering magnitude',
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fallable_blocks: 'US Fallable blocks',
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colour_accuracy: 'US Colour accuracy',
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smart_averaging: 'US Smart averaging',
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smoothness: 'US Smoothness',
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calculate_lighting: 'US Calculate lighting',
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light_threshold: 'US Light threshold',
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vanilla: 'US Vanilla',
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ordered: 'US Ordered',
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random: 'US Random',
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off: 'US Off',
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replace_falling: 'US Replace falling with solid',
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replace_fallable: 'US Replace fallable with solid',
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do_nothing: 'US Do nothing',
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search: 'US Search...',
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colour_accuracy: 'Color accuracy',
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},
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},
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export: {
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heading: 'US 5. EXPORT',
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button: 'US Export structure',
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exporting_structure: 'US Exporting structure...',
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exported_structure: 'US Exported structure',
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schematic_unsupported_blocks: 'US {{count, number}} blocks ({{unique, number}} unique) are not supported by the .schematic format, Stone blocks will used instead. Try using the schematic-friendly palette, or export using .litematica',
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nbt_exporter_too_big: 'US Structure blocks only support structures of size 48x48x48, blocks outside this range will be removed',
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components: {
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exporter: 'US Exporter',
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litematic: 'US Litematic (.litematic)',
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schematic: 'US Schematic (.schematic)',
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sponge_schematic: 'US Sponge Schematic (.schem)',
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structure_blocks: 'US Structure blocks (.nbt)',
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indexed_json: 'US Indexed JSON (.json)',
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uncompressed_json: 'US Uncompressed JSON (.json)',
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},
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},
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misc: {
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red: 'US Red',
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green: 'US Green',
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blue: 'US Blue',
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alpha: 'US Alpha',
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on: 'US On',
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off: 'US Off',
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},
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},
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};
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