Fixed American English translation

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Lucas Dower 2023-04-10 00:27:07 +01:00
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@ -7,152 +7,23 @@ export const en_US: TLocaleDefinition = {
display_name: 'American English', display_name: 'American English',
language_code: 'en_US', language_code: 'en_US',
translations: { translations: {
something_went_wrong: 'US Something unexpectedly went wrong',
init: { init: {
initialising: 'US Initialising...', initialising: 'Initializing...',
ready: 'US Ready',
},
settings: {
heading: 'US SETTINGS',
components: {
language: 'US Language',
},
changing_language: 'US Changing languages...',
changed_language: 'US Changed language',
}, },
import: { import: {
heading: 'US 1. IMPORT', invalid_encoding: 'Unrecognized character found, please encode using UTF-8',
button: 'US Load mesh',
importing_mesh: 'US Importing mesh...',
imported_mesh: 'US Imported mesh',
rendering_mesh: 'US Rendering mesh...',
rendered_mesh: 'US Rendered mesh',
no_vertices_loaded: 'US No vertices were loaded',
no_triangles_loaded: 'US No triangles were loaded',
could_not_scale_mesh: 'US Could not scale mesh correctly - mesh is likely 2D, rotate it so that it has a non-zero height',
invalid_encoding: 'US Unrecognised character found, please encode using UTF-8',
invalid_face_data: 'US Face data has unexpected number of vertex data: {{count, number}}',
too_many_triangles: 'US The imported mesh has {{count, number}} triangles, consider simplifying it in a DDC such as Blender',
vertex_triangle_count: 'US {{vertex_count, number}} vertices, {{triangle_count, number}} triangles',
missing_normals: 'US Some vertices do not have their normals defined, this may cause voxels to be aligned incorrectly',
failed_to_parse_line: 'US Failed attempt to parse "{{line}}", because "{{error}}"',
components: {
input: 'US 3D Model (.obj, .gltf/.glb)',
rotation: 'US Rotation',
},
},
materials: {
heading: 'US 2. MATERIALS',
button: 'US Update materials',
updating_materials: 'US Updating materials...',
updated_materials: 'US Updated materials',
components: {
'no_materials_loaded': 'US No materials loaded',
'material_type': 'US Type',
'texture_filtering': 'US Filtering',
'texture_wrap': 'US Wrap',
'transparency': 'US Transparency',
'diffuse_map': 'US Diffuse map',
'alpha': 'US Alpha',
'alpha_map': 'US Alpha map',
'alpha_channel': 'US Alpha channel',
'linear': 'US Linear',
'nearest': 'US Nearest',
'clamp': 'US Clamp',
'repeat': 'US Repeat',
'none': 'US None',
'alpha_constant': 'US Alpha constant',
'diffuse_map_alpha_channel': 'US Diffuse map alpha channel',
},
}, },
voxelise: { voxelise: {
heading: 'US 3. VOXELISE', heading: '3. VOXELIZE',
button: 'US Voxelise mesh', button: 'Voxelize mesh',
loading_voxel_mesh: 'US Loading voxel mesh...',
loaded_voxel_mesh: 'US Loaded voxel mesh',
rendering_voxel_mesh: 'US Rendering voxel mesh...',
rendered_voxel_mesh: 'US Rendered voxel mesh',
voxel_count: 'US {{count, number}} voxels',
voxel_mesh_dimensions: 'US Dimensions are {{x, number}} x {{y, number}} x {{z, number}}',
components: { components: {
constraint_axis: 'US Constraint axis', colour: 'Color',
size: 'US Size',
algorithm: 'US Algorithm',
ambient_occlusion: 'US Ambient occlusion',
multisampling: 'US Multisampling',
voxel_overlap: 'US Voxel overlap',
colour: 'US Colour',
x_axis: 'US X (width) (red)',
y_axis: 'US Y (height) (green)',
z_axis: 'US Z (depth) (blue)',
ray_based: 'US Ray-based',
bvh_ray: 'US BVH Ray-based',
ncrb: 'US NCRB',
average_recommended: 'US Average (recommended)',
first: 'US First',
}, },
}, },
assign: { assign: {
heading: 'US 3. ASSIGN',
button: 'US Assign blocks',
loading_block_mesh: 'US Loading block mesh...',
loaded_block_mesh: 'US Loaded block mesh',
rendering_block_mesh: 'US Rendering block mesh...',
rendered_block_mesh: 'US Rendered block mesh',
deselected_blocks: 'US Deselected {{count, number}} blocks',
selected_blocks: 'US Selected {{count, number}} blocks',
found_blocks: 'US Found {{count, number}} blocks',
block_not_namespaced: 'US "{{block_name}}" is not namespaced correctly, do you mean "minecraft:{{block_name}}"?',
could_not_use_block: 'US Could not use "{{block_name}}" as it is unsupported',
reading_palette: 'US Reading {{file_name}}...',
block_palette_missing_light_blocks: 'US Block palette contains no light blocks to place',
blocks_missing_textures: 'US {{count, number}} palette block(s) are missing atlas textures, they will not be used',
falling_blocks: 'US {{count, number}} blocks will fall due to gravity when this structure is placed',
components: { components: {
texture_atlas: 'US Texture atlas', colour_accuracy: 'Color accuracy',
block_palette: 'US Block palette',
dithering: 'US Dithering',
dithering_magnitude: 'US Dithering magnitude',
fallable_blocks: 'US Fallable blocks',
colour_accuracy: 'US Colour accuracy',
smart_averaging: 'US Smart averaging',
smoothness: 'US Smoothness',
calculate_lighting: 'US Calculate lighting',
light_threshold: 'US Light threshold',
vanilla: 'US Vanilla',
ordered: 'US Ordered',
random: 'US Random',
off: 'US Off',
replace_falling: 'US Replace falling with solid',
replace_fallable: 'US Replace fallable with solid',
do_nothing: 'US Do nothing',
search: 'US Search...',
}, },
}, },
export: {
heading: 'US 5. EXPORT',
button: 'US Export structure',
exporting_structure: 'US Exporting structure...',
exported_structure: 'US Exported structure',
schematic_unsupported_blocks: 'US {{count, number}} blocks ({{unique, number}} unique) are not supported by the .schematic format, Stone blocks will used instead. Try using the schematic-friendly palette, or export using .litematica',
nbt_exporter_too_big: 'US Structure blocks only support structures of size 48x48x48, blocks outside this range will be removed',
components: {
exporter: 'US Exporter',
litematic: 'US Litematic (.litematic)',
schematic: 'US Schematic (.schematic)',
sponge_schematic: 'US Sponge Schematic (.schem)',
structure_blocks: 'US Structure blocks (.nbt)',
indexed_json: 'US Indexed JSON (.json)',
uncompressed_json: 'US Uncompressed JSON (.json)',
},
},
misc: {
red: 'US Red',
green: 'US Green',
blue: 'US Blue',
alpha: 'US Alpha',
on: 'US On',
off: 'US Off',
},
}, },
}; };