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https://github.com/AssetRipper/AssetRipper.git
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202 lines
7.4 KiB
C#
202 lines
7.4 KiB
C#
using AssetRipper.IO.Endian;
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using AssetRipper.SourceGenerated.Classes.ClassID_28;
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using AssetRipper.SourceGenerated.Enums;
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using System.Diagnostics;
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using System.Drawing;
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namespace AssetRipper.SourceGenerated.Extensions;
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public static class SwitchSwizzle
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{
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private const int GobXTexelCount = 4;
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private const int GobYTexelCount = 8;
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private const int TexelByteSize = 16;
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/// <summary>
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/// In this case, "block" refers to a compressed texture block, not a gob one.
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/// </summary>
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private const int BlocksInGob = GobXTexelCount * GobYTexelCount;
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private static readonly int[] GobXPoses =
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[
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0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3
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];
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private static readonly int[] GobYPoses =
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[
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0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7
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];
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private static int CeilDivide(int a, int b)
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{
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return (a + b - 1) / b;
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}
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public static byte[] Unswizzle(ITexture2D texture, byte[] data)
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{
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if (texture.ImageCount_C28 != 1)
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{
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return data;
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}
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TextureFormat realFormat = GetCorrectedSwitchTextureFormat(texture.Format_C28E);
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// Format is unsupported, we back out
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if (GetTextureFormatBlockSize(realFormat) is not { } blockSize)
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{
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return data;
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}
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byte[] newData = new byte[data.Length];
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Debug.Assert(texture.PlatformBlob_C28 is not null && texture.PlatformBlob_C28.Length >= 12);
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int blockHeight = GetBlockHeightByPlatformBlob(texture.PlatformBlob_C28, texture.Collection.EndianType);
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Size paddedSize = GetPaddedTextureSize(texture.Width_C28, texture.Height_C28, blockSize.Width, blockSize.Height, blockHeight);
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int blockCountX = CeilDivide(paddedSize.Width, blockSize.Width);
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int blockCountY = CeilDivide(paddedSize.Height, blockSize.Height);
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int gobCountX = blockCountX / GobXTexelCount;
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int gobCountY = blockCountY / GobYTexelCount;
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int srcPos = 0;
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for (int i = 0; i < gobCountY / blockHeight; i++)
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{
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for (int j = 0; j < gobCountX; j++)
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{
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for (int k = 0; k < blockHeight; k++)
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{
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for (int l = 0; l < BlocksInGob; l++)
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{
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int gobX = GobXPoses[l];
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int gobY = GobYPoses[l];
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int gobDstX = j * GobXTexelCount + gobX;
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int gobDstY = (i * blockHeight + k) * GobYTexelCount + gobY;
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int gobDstLinPos = gobDstY * blockCountX * TexelByteSize + gobDstX * TexelByteSize;
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data.AsSpan(srcPos, TexelByteSize).CopyTo(newData.AsSpan(gobDstLinPos, TexelByteSize));
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srcPos += TexelByteSize;
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}
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}
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}
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}
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// We need to remove padding from the data now, so that it matches the expected layout for later decoding.
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// The resulting arrays will have extra unused data at the end, but we need to leave it there
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// because TextureConverter expects the data to be at least texture.CompleteImageSize bytes long.
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if (blockSize.Height > 1)
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{
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int dstBlockCountX = CeilDivide(texture.Width_C28, blockSize.Width);
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if (dstBlockCountX != blockCountX)
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{
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byte[] croppedImageData = new byte[newData.Length];
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int dstBlockCountY = CeilDivide(texture.Height_C28, blockSize.Height);
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for (int y = 0; y < dstBlockCountY; y++)
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{
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newData.AsSpan(y * blockCountX * TexelByteSize, dstBlockCountX * TexelByteSize).CopyTo(croppedImageData.AsSpan(y * dstBlockCountX * TexelByteSize));
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}
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return croppedImageData;
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}
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return newData;
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}
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int pixelSize = TexelByteSize / (blockSize.Width * blockSize.Height);
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if (newData.Length <= texture.Width_C28 * texture.Height_C28 * pixelSize)
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{
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return newData;
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}
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byte[] croppedData = new byte[newData.Length];
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int rowBytesSrc = paddedSize.Width * pixelSize;
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int rowBytesDst = texture.Width_C28 * pixelSize;
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for (int y = 0; y < texture.Height_C28; y++)
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{
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newData.AsSpan(y * rowBytesSrc, rowBytesDst).CopyTo(croppedData.AsSpan(y * rowBytesDst, rowBytesDst));
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}
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if (realFormat == texture.Format_C28E)
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{
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return croppedData;
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}
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// Convert RGBA to RGB
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Debug.Assert(pixelSize % 4 == 0);
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int actualPixelSize = pixelSize / 4 * 3;
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byte[] finalData = new byte[croppedData.Length];
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for (int y = 0; y < texture.Height_C28; y++)
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{
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int srcOffset = y * texture.Width_C28 * pixelSize;
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int dstOffset = y * texture.Width_C28 * actualPixelSize;
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for (int x = 0; x < texture.Width_C28; x++)
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{
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int srcIndex = srcOffset + x * pixelSize;
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int dstIndex = dstOffset + x * actualPixelSize;
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croppedData.AsSpan(srcIndex, actualPixelSize).CopyTo(finalData.AsSpan(dstIndex, actualPixelSize));
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}
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}
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return finalData;
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}
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/// <remarks>
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/// Some of these are guesses based on others and that texels are always 16 bytes in size.
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/// </remarks>
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private static Size? GetTextureFormatBlockSize(TextureFormat textureFormat) => textureFormat switch
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{
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TextureFormat.Alpha8 => new Size(16, 1),
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TextureFormat.ARGB4444 => new Size(8, 1),
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TextureFormat.RGBA4444 => new Size(8, 1),
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TextureFormat.ARGB32 => new Size(4, 1),
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TextureFormat.BGRA32_14 or TextureFormat.BGRA32_37 => new Size(4, 1),
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TextureFormat.RGB565 => new Size(8, 1),
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TextureFormat.DXT1 => new Size(8, 4),
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TextureFormat.DXT5 => new Size(4, 4),
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TextureFormat.BC4 => new Size(8, 4),
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TextureFormat.BC5 => new Size(4, 4),
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TextureFormat.BC6H => new Size(4, 4),
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TextureFormat.BC7 => new Size(4, 4),
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TextureFormat.ASTC_RGB_4x4 or TextureFormat.ASTC_RGBA_4x4 or TextureFormat.ASTC_HDR_4x4 => new Size(4, 4),
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TextureFormat.ASTC_RGB_5x5 or TextureFormat.ASTC_RGBA_5x5 or TextureFormat.ASTC_HDR_5x5 => new Size(5, 5),
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TextureFormat.ASTC_RGB_6x6 or TextureFormat.ASTC_RGBA_6x6 or TextureFormat.ASTC_HDR_6x6 => new Size(6, 6),
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TextureFormat.ASTC_RGB_8x8 or TextureFormat.ASTC_RGBA_8x8 or TextureFormat.ASTC_HDR_8x8 => new Size(8, 8),
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TextureFormat.ASTC_RGB_10x10 or TextureFormat.ASTC_RGBA_10x10 or TextureFormat.ASTC_HDR_10x10 => new Size(10, 10),
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TextureFormat.ASTC_RGB_12x12 or TextureFormat.ASTC_RGBA_12x12 or TextureFormat.ASTC_HDR_12x12 => new Size(12, 12),
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TextureFormat.R8 or TextureFormat.R8_SIGNED => new Size(16, 1),
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TextureFormat.RG16 or TextureFormat.RG16_SIGNED => new Size(8, 1),
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TextureFormat.RGBA32 or TextureFormat.RGBA32_SIGNED => new Size(4, 1),
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TextureFormat.R16 or TextureFormat.R16_SIGNED or TextureFormat.RHalf => new Size(8, 1),
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TextureFormat.RG32 or TextureFormat.RG32_SIGNED or TextureFormat.RGHalf => new Size(4, 1),
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TextureFormat.RGBA64 or TextureFormat.RGBA64_SIGNED or TextureFormat.RGBAHalf => new Size(2, 1),
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TextureFormat.RFloat => new Size(4, 1),
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TextureFormat.RGFloat => new Size(2, 1),
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TextureFormat.RGBAFloat => new Size(1, 1),
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TextureFormat.ARGBFloat => new Size(1, 1),
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_ => null,
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};
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private static Size GetPaddedTextureSize(int width, int height, int blockWidth, int blockHeight, int gobsPerBlock)
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{
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width = CeilDivide(width, blockWidth * GobXTexelCount) * blockWidth * GobXTexelCount;
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height = CeilDivide(height, blockHeight * GobYTexelCount * gobsPerBlock) * blockHeight * GobYTexelCount * gobsPerBlock;
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return new Size(width, height);
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}
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private static int GetBlockHeightByPlatformBlob(byte[] platformBlob, EndianType endianType)
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{
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return 1 << new EndianSpanReader(platformBlob.AsSpan(8), endianType).ReadInt32();
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}
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private static TextureFormat GetCorrectedSwitchTextureFormat(TextureFormat format) => format switch
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{
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TextureFormat.RGB24 => TextureFormat.RGBA32,
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TextureFormat.RGB48 => TextureFormat.RGBA64,
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TextureFormat.RGB24_SIGNED => TextureFormat.RGBA32_SIGNED,
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TextureFormat.RGB48_SIGNED => TextureFormat.RGBA64_SIGNED,
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TextureFormat.BGR24 => TextureFormat.BGRA32_14,
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_ => format
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};
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}
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