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Introduced IDeepCloneable interface in AssetRipper.Assets namespace. Implemented DeepClone method in SerializableStructure and UnloadedStructure. Updated nested StatelessAsset class to implement IDeepCloneable. Refactored UnloadedStructure methods using LoadStructureOrStatelessAsset. Revised FetchDependencies to use an empty array instead of Enumerable.Empty. Added methods to UnloadedStructure for better equality comparison and asset handling.