2023-01-14 11:31:39 -05:00

14 lines
362 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.ShaderBindChannel;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class ShaderBindChannelExtensions
{
public static VertexComponent GetTarget(this IShaderBindChannel channel)
{
return (VertexComponent)channel.Target;
}
}
}