mirror of
https://github.com/AssetRipper/AssetRipper.git
synced 2025-12-11 20:15:29 +01:00
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using AssetRipper.SourceGenerated.Classes.ClassID_1;
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using AssetRipper.SourceGenerated.Classes.ClassID_21;
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using AssetRipper.SourceGenerated.Classes.ClassID_25;
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using AssetRipper.SourceGenerated.Enums;
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using System.Diagnostics;
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namespace AssetRipper.SourceGenerated.Extensions
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{
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public static class RendererExtensions
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{
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public static string? FindMaterialPropertyNameByCRC28(this IRenderer renderer, uint crc)
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{
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foreach (IMaterial? material in renderer.Materials_C25P)
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{
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string? property = material?.FindPropertyNameByCRC28(crc);
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if (property is not null)
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{
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return property;
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}
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}
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return null;
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}
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/// <summary>
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/// Set <see cref="IGameObject.StaticEditorFlags"/> on <see cref="IRenderer.GameObject_C25P"/> to indicate that the object is static.
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/// </summary>
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/// <param name="renderer">The renderer attached to a static gameobject.</param>
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public static void MarkGameObjectAsStatic(this IRenderer renderer)
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{
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//https://github.com/AssetRipper/AssetRipper/issues/702
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IGameObject? gameObject = renderer.GameObject_C25P;
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if (gameObject is not null)
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{
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//When enabling Everything, Unity sets all bits even though it only uses the first 7 bits.
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//In the yaml, this appropriately uint.MaxValue
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//If ContributeGI is disabled, it does not set the reserved bits and displays 126 in the yaml.
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gameObject.StaticEditorFlags = uint.MaxValue;
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}
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}
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public static ShadowCastingMode GetShadowCastingMode(this IRenderer renderer)
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{
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return renderer.Has_CastShadows_C25_Byte()
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? (ShadowCastingMode)renderer.CastShadows_C25_Byte
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: renderer.CastShadows_C25_Boolean
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? ShadowCastingMode.On
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: ShadowCastingMode.Off;
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}
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public static MotionVectorGenerationMode GetMotionVectors(this IRenderer renderer)
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{
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return (MotionVectorGenerationMode)renderer.MotionVectors_C25;
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}
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public static LightProbeUsage GetLightProbeUsage(this IRenderer renderer)
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{
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return renderer.Has_LightProbeUsage_C25()
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? renderer.LightProbeUsage_C25E
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: renderer.UseLightProbes_C25
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? LightProbeUsage.BlendProbes
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: LightProbeUsage.Off;
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}
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public static ReflectionProbeUsage GetReflectionProbeUsage(this IRenderer renderer)
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{
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return renderer.Has_ReflectionProbeUsage_C25_Int32()
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? renderer.ReflectionProbeUsage_C25_Int32E
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: renderer.ReflectionProbeUsage_C25_ByteE;
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}
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public static ushort GetLightmapIndex(this IRenderer renderer)
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{
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if (renderer.Has_LightmapIndex_C25_UInt16())
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{
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return renderer.LightmapIndex_C25_UInt16;
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}
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else
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{
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Debug.Assert(renderer.Has_LightmapIndex_C25_Byte());
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byte value = renderer.LightmapIndex_C25_Byte;
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return value == byte.MaxValue ? ushort.MaxValue : value;
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}
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}
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}
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}
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