2025-06-23 11:42:47 -07:00

11 lines
372 B
C#

using AssetRipper.IO.Endian;
namespace AssetRipper.IO.Files.BundleFiles.Archive;
public sealed record class ArchiveBundleHeader : BundleHeader
{
private const string UnityArchiveMagic = "UnityArchive";
protected override string MagicString => UnityArchiveMagic;
internal static bool IsBundleHeader(EndianReader reader) => IsBundleHeader(reader, UnityArchiveMagic);
}