Jeremy Pritts 3006d48010 Update source gen dll and code:
* Fix issues building recent commits
* AssetList.CopyTo(Span)
* Utf8String.IsEmpty
* Resolve #692
2023-06-11 20:03:43 -04:00

98 lines
1.9 KiB
C#

using AssetRipper.SourceGenerated.Subclasses.InputAxis;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class InputAxisExtensions
{
public enum InputAxisType
{
/// <summary>
/// Actually it is any button, not just keyboard or mouse
/// </summary>
KeyOrMouseButton = 0,
MouseMovement = 1,
JoystickAxis = 2,
}
public enum JoystickType
{
AllJoysticks = 0,
Joystick1 = 1,
Joystick2 = 2,
Joystick3 = 3,
Joystick4 = 4,
Joystick5 = 5,
Joystick6 = 6,
Joystick7 = 7,
Joystick8 = 8,
Joystick9 = 9,
Joystick10 = 10,
Joystick11 = 11,
Joystick12 = 12,
Joystick13 = 13,
Joystick14 = 14,
Joystick15 = 15,
Joystick16 = 16,
}
public enum InputAxesDirection
{
X = 0,
Y = 1,
ScrollWheel = 2,
_4 = 3,
_5 = 4,
_6 = 5,
_7 = 6,
_8 = 7,
_9 = 8,
_10 = 9,
_11 = 10,
_12 = 11,
_13 = 12,
_14 = 13,
_15 = 14,
_16 = 15,
_17 = 16,
_18 = 17,
_19 = 18,
_20 = 19,
_21 = 20,
_22 = 21,
_23 = 22,
_24 = 23,
_25 = 24,
_26 = 25,
_27 = 26,
_28 = 27,
}
public static InputAxisType GetType(this IInputAxis input)
{
return (InputAxisType)input.Type;
}
public static InputAxesDirection GetAxis(this IInputAxis input)
{
return (InputAxesDirection)input.Axis;
}
public static JoystickType GetJoyNum(this IInputAxis input)
{
return (JoystickType)input.JoyNum;
}
public static void Initialize(this IInputAxis input, string name, string positive, string altPositive)
{
input.Name = name;
input.PositiveButton = positive;
input.AltPositiveButton = altPositive;
input.Gravity = 1000.0f;
input.Dead = 0.001f;
input.Sensitivity = 1000.0f;
input.Snap = false;
input.Invert = false;
input.Type = (int)InputAxisType.KeyOrMouseButton;
input.Axis = (int)InputAxesDirection.X;
input.JoyNum = (int)JoystickType.AllJoysticks;
}
}
}