2023-01-14 11:31:39 -05:00

28 lines
869 B
C#

using AssetRipper.SourceGenerated.Subclasses.TextureParameter;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class TextureParameterExtensions
{
public static void SetValues(this ITextureParameter parameter, string name, int index, sbyte dimension, int sampler)
{
//parameter.Name = name;//Name doesn't exist
parameter.NameIndex = -1;
parameter.Index = index;
parameter.Dim = dimension;
parameter.SamplerIndex = sampler;
parameter.MultiSampled = false;
}
public static void SetValues(this ITextureParameter parameter, string name, int index, sbyte dimension, int sampler, bool multiSampled)
{
//parameter.Name = name;//Name doesn't exist
parameter.NameIndex = -1;
parameter.Index = index;
parameter.Dim = dimension;
parameter.SamplerIndex = sampler;
parameter.MultiSampled = multiSampled;
}
}
}