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42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using AssetRipper.Assets;
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using AssetRipper.Assets.Collections;
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using AssetRipper.IO.Files.SerializedFiles;
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namespace AssetRipper.Export.UnityProjects;
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public sealed class EmptyExportCollection : IExportCollection
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{
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public static EmptyExportCollection Instance { get; } = new();
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private EmptyExportCollection()
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{
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}
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bool IExportCollection.Export(IExportContainer container, string projectDirectory, FileSystem fileSystem)
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{
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throw new NotSupportedException();
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}
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bool IExportCollection.Contains(IUnityObjectBase asset)
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{
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return false;
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}
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long IExportCollection.GetExportID(IExportContainer container, IUnityObjectBase asset)
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{
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throw new NotSupportedException();
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}
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MetaPtr IExportCollection.CreateExportPointer(IExportContainer container, IUnityObjectBase asset, bool isLocal)
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{
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throw new NotSupportedException();
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}
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bool IExportCollection.Exportable => false;
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AssetCollection IExportCollection.File => throw new NotSupportedException();
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TransferInstructionFlags IExportCollection.Flags => throw new NotSupportedException();
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IEnumerable<IUnityObjectBase> IExportCollection.Assets => Enumerable.Empty<IUnityObjectBase>();
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public string Name => nameof(EmptyExportCollection);
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}
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