2025-06-23 11:42:47 -07:00

47 lines
1.5 KiB
C#

using AssetRipper.Assets;
namespace AssetRipper.Export.UnityProjects;
public class BinaryAssetExporter : IAssetExporter
{
public virtual bool Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem)
{
throw new NotSupportedException();
}
public virtual void Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
{
Export(container, asset, path, fileSystem);
callback?.Invoke(container, asset, path, fileSystem);
}
public virtual bool Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem)
{
throw new NotSupportedException();
}
public virtual void Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
{
throw new NotSupportedException();
}
public virtual bool TryCreateCollection(IUnityObjectBase asset, [NotNullWhen(true)] out IExportCollection? exportCollection)
{
exportCollection = new AssetExportCollection<IUnityObjectBase>(this, asset);
return true;
}
public AssetType ToExportType(IUnityObjectBase asset)
{
return AssetType.Meta;
}
public bool ToUnknownExportType(Type type, out AssetType assetType)
{
assetType = AssetType.Meta;
return true;
}
protected static bool IsValidData(byte[]? data) => data != null && data.Length > 0;
}