2022-07-15 11:02:17 -04:00

22 lines
518 B
C#

namespace AssetRipper.Core.Classes.ParticleSystem.CollisionModule
{
/// <summary>
/// Quality of world collisions. Medium and low quality are approximate and may leak particles.
/// </summary>
public enum ParticleSystemCollisionQuality
{
/// <summary>
/// The most accurate world collisions.
/// </summary>
High = 0,
/// <summary>
/// Approximate world collisions.
/// </summary>
Medium = 1,
/// <summary>
/// Fastest and most approximate world collisions.
/// </summary>
Low = 2,
}
}