2022-07-15 11:02:17 -04:00

35 lines
753 B
C#

namespace AssetRipper.Core.Classes.Mesh
{
/// <summary>
/// Topology of Mesh faces.<br/>
/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics/GraphicsEnums.cs"/>
/// </summary>
public enum MeshTopology
{
/// <summary>
/// Mesh is made from triangles.
/// </summary>
Triangles = 0,
/// <summary>
/// Mesh is a triangle strip.
/// </summary>
TriangleStrip = 1,
/// <summary>
/// Mesh is made from quads.
/// </summary>
Quads = 2,
/// <summary>
/// Mesh is made from lines.
/// </summary>
Lines = 3,
/// <summary>
/// Mesh is a line strip.
/// </summary>
LineStrip = 4,
/// <summary>
/// Mesh is made from points.
/// </summary>
Points = 5,
}
}