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27 lines
579 B
C#
27 lines
579 B
C#
namespace AssetRipper.Core.Classes.Mesh
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{
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/// <summary>
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/// Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.
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/// </summary>
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public enum MeshCompression : byte
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{
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/// <summary>
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/// No mesh compression (default).
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/// </summary>
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Off = 0,
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/// <summary>
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/// Low amount of mesh compression.
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/// </summary>
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Low = 1,
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/// <summary>
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/// Medium amount of mesh compression.
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/// </summary>
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Med = 2,
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/// <summary>
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/// High amount of mesh compression.
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/// </summary>
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High = 3,
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Count,
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}
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}
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