2022-07-15 11:02:17 -04:00

27 lines
579 B
C#

namespace AssetRipper.Core.Classes.Mesh
{
/// <summary>
/// Compressing meshes saves space in the built game, but more compression introduces more artifacts in vertex data.
/// </summary>
public enum MeshCompression : byte
{
/// <summary>
/// No mesh compression (default).
/// </summary>
Off = 0,
/// <summary>
/// Low amount of mesh compression.
/// </summary>
Low = 1,
/// <summary>
/// Medium amount of mesh compression.
/// </summary>
Med = 2,
/// <summary>
/// High amount of mesh compression.
/// </summary>
High = 3,
Count,
}
}