2022-07-15 11:02:17 -04:00

19 lines
453 B
C#

namespace AssetRipper.Core.Classes.Mesh
{
/// <summary>
/// Format of the mesh index buffer data<br/>
/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics/GraphicsEnums.cs"/>
/// </summary>
public enum IndexFormat
{
/// <summary>
/// 16 bit mesh index buffer format
/// </summary>
UInt16 = 0,
/// <summary>
/// 32 bit mesh index buffer format
/// </summary>
UInt32 = 1,
}
}