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19 lines
453 B
C#
19 lines
453 B
C#
namespace AssetRipper.Core.Classes.Mesh
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{
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/// <summary>
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/// Format of the mesh index buffer data<br/>
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/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics/GraphicsEnums.cs"/>
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/// </summary>
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public enum IndexFormat
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{
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/// <summary>
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/// 16 bit mesh index buffer format
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/// </summary>
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UInt16 = 0,
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/// <summary>
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/// 32 bit mesh index buffer format
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/// </summary>
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UInt32 = 1,
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}
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}
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