2022-07-15 11:02:17 -04:00

19 lines
541 B
C#

namespace AssetRipper.Core.Classes.LightmapSettings
{
/// <summary>
/// Which path tracer sampling scheme is used.<br/>
/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/GI/LightingSettings.bindings.cs"/>
/// </summary>
public enum Sampling
{
/// <summary>
/// Convergence testing is automatic, stops when lightmap has converged.
/// </summary>
Auto = 0,
/// <summary>
/// No convergence testing, always uses the given number of samples.
/// </summary>
Fixed = 1,
}
}