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19 lines
541 B
C#
19 lines
541 B
C#
namespace AssetRipper.Core.Classes.LightmapSettings
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{
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/// <summary>
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/// Which path tracer sampling scheme is used.<br/>
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/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/GI/LightingSettings.bindings.cs"/>
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/// </summary>
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public enum Sampling
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{
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/// <summary>
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/// Convergence testing is automatic, stops when lightmap has converged.
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/// </summary>
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Auto = 0,
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/// <summary>
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/// No convergence testing, always uses the given number of samples.
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/// </summary>
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Fixed = 1,
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}
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}
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