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23 lines
748 B
C#
23 lines
748 B
C#
namespace AssetRipper.Core.Classes.Light
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{
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/// <summary>
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/// Describes the shape of a spot light.<br/>
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/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Runtime/Export/Graphics/GraphicsEnums.cs"/>
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/// </summary>
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public enum LightShape
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{
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/// <summary>
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/// The shape of the spot light resembles a cone. This is the default shape for spot lights.
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/// </summary>
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Cone = 0,
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/// <summary>
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/// The shape of the spotlight resembles a pyramid or frustum. You can use this to simulate a screening or barn door effect on a normal spotlight.
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/// </summary>
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Pyramid = 1,
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/// <summary>
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/// The shape of the spot light resembles a box oriented along the ray direction.
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/// </summary>
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Box = 2,
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}
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}
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