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22 lines
552 B
C#
22 lines
552 B
C#
namespace AssetRipper.Core.Classes.GraphicsSettings
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{
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/// <summary>
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/// Graphics Tier.
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/// </summary>
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public enum GraphicsTier
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{
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/// <summary>
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/// The first graphics tier (Low) - corresponds to shader define UNITY_HARDWARE_TIER1.
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/// </summary>
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Tier1 = 0,
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/// <summary>
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/// The second graphics tier (Medium) - corresponds to shader define UNITY_HARDWARE_TIER2.
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/// </summary>
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Tier2 = 1,
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/// <summary>
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/// The third graphics tier (High) - corresponds to shader define UNITY_HARDWARE_TIER3.
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/// </summary>
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Tier3 = 2,
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}
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}
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