2022-07-15 11:02:17 -04:00

22 lines
552 B
C#

namespace AssetRipper.Core.Classes.GraphicsSettings
{
/// <summary>
/// Graphics Tier.
/// </summary>
public enum GraphicsTier
{
/// <summary>
/// The first graphics tier (Low) - corresponds to shader define UNITY_HARDWARE_TIER1.
/// </summary>
Tier1 = 0,
/// <summary>
/// The second graphics tier (Medium) - corresponds to shader define UNITY_HARDWARE_TIER2.
/// </summary>
Tier2 = 1,
/// <summary>
/// The third graphics tier (High) - corresponds to shader define UNITY_HARDWARE_TIER3.
/// </summary>
Tier3 = 2,
}
}