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33 lines
954 B
C#
33 lines
954 B
C#
namespace AssetRipper.Core.Classes.EditorSettings
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{
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/// <summary>
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/// Sprite Packer mode for the current project.<br/>
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/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/EditorSettings.bindings.cs"/>
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/// </summary>
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public enum SpritePackerMode
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{
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/// <summary>
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/// Doesn't pack sprites.
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/// </summary>
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Disabled = 0,
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/// <summary>
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/// Updates the sprite atlas cache when the Player or bundles builds containing Sprite with the legacy packing tag.
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/// </summary>
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BuildTimeOnly = 1,
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/// <summary>
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/// Always maintain an up-to-date sprite atlas cache for Sprite with packing tag (legacy).
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/// </summary>
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AlwaysOn = 2,
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/// <summary>
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/// Pack all the SpriteAtlas when building player/bundles.
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/// </summary>
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BuildTimeOnlyAtlas = 3,
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/// <summary>
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/// Always pack all the SpriteAtlas.
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/// </summary>
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AlwaysOnAtlas = 4,
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SpriteAtlasV2 = 5,
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SpriteAtlasV2Build = 6,
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}
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}
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