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https://github.com/AssetRipper/AssetRipper.git
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30 lines
949 B
C#
30 lines
949 B
C#
using AssetRipper.Assets;
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using AssetRipper.Assets.Collections;
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using AssetRipper.Assets.Export;
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using AssetRipper.Export.UnityProjects;
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using AssetRipper.IO.Files.SerializedFiles;
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using System.Collections.ObjectModel;
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namespace AssetRipper.GUI
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{
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public sealed class UIAssetContainer : ProjectAssetContainer
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{
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public UIAssetContainer(Ripper ripper) : base(
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new ProjectExporter(),
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ripper.GameStructure.FileCollection.AddNewTemporaryBundle().AddNew(),
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ripper.GameStructure.FileCollection.FetchAssets(),
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new Collection<IExportCollection>())
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{
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}
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public override IReadOnlyList<AssetCollection?> Dependencies => Array.Empty<AssetCollection?>();
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internal IUnityObjectBase? LastAccessedAsset { get; set; }
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public override AssetCollection File => LastAccessedAsset?.Collection ?? throw new NullReferenceException(nameof(LastAccessedAsset));
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public override TransferInstructionFlags ExportFlags => VirtualFile.Flags;
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}
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}
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