mirror of
https://github.com/AssetRipper/AssetRipper.git
synced 2025-12-11 20:15:29 +01:00
175 lines
3.8 KiB
C#
175 lines
3.8 KiB
C#
namespace AssetRipper.IO.Files
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{
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/// <summary>
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/// <see href="https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/BuildTarget.cs"/>
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/// </summary>
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public enum BuildTarget : uint
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{
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ValidPlayer = 1,
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/// <summary>
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/// Build a universal macOS standalone
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/// </summary>
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StandaloneOSXUniversal = 2,
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/// <summary>
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/// Build a macOS standalone (PowerPC only)
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/// </summary>
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StandaloneOSXPPC = 3,
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/// <summary>
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/// Build a macOS standalone (Intel only)
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/// </summary>
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StandaloneOSXIntel = 4,
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/// <summary>
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/// Build a Windows standalone
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/// </summary>
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StandaloneWinPlayer = 5,
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/// <summary>
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/// Build a web player.
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/// </summary>
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WebPlayerLZMA = 6,
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/// <summary>
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/// Build a streamed web player
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/// </summary>
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WebPlayerLZMAStreamed = 7,
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Wii = 8,
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/// <summary>
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/// Build an iOS player
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/// </summary>
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iOS = 9,
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PS3 = 10,
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XBox360 = 11,
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Broadcom = 12,
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/// <summary>
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/// Build an Android .apk standalone app
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/// </summary>
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Android = 13,
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WinGLESEmu = 14,
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WinGLES20Emu = 15,
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/// <summary>
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/// Google Native Client
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/// </summary>
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GoogleNaCl = 16,
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/// <summary>
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/// Build a Linux standalone
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/// </summary>
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StandaloneLinux = 17,
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Flash = 18,
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/// <summary>
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/// Build a Windows 64-bit standalone
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/// </summary>
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StandaloneWin64Player = 19,
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/// <summary>
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/// WebGL
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/// </summary>
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WebGL = 20,
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/// <summary>
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/// Build an Windows Store Apps player
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/// </summary>
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MetroPlayerX86 = 21,
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/// <summary>
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/// Build an Windows Store Apps player
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/// </summary>
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MetroPlayerX64 = 22,
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/// <summary>
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/// Build an Windows Store Apps player
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/// </summary>
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MetroPlayerARM = 23,
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/// <summary>
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/// Build a Linux 64-bit standalone
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/// </summary>
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StandaloneLinux64 = 24,
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/// <summary>
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/// Build a Linux universal standalone
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/// </summary>
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StandaloneLinuxUniversal = 25,
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WP8Player = 26,
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/// <summary>
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/// Build a macOS Intel 64-bit standalone
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/// </summary>
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StandaloneOSXIntel64 = 27,
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/// <summary>
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/// BlackBerry
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/// </summary>
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BB10 = 28,
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/// <summary>
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/// Build a Tizen player
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/// </summary>
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Tizen = 29,
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/// <summary>
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/// Build a PS Vita Standalone
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/// </summary>
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PSP2 = 30,
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/// <summary>
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/// Build a PS4 Standalone
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/// </summary>
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PS4 = 31,
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PSM = 32,
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/// <summary>
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/// Build a Xbox One Standalone
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/// </summary>
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XboxOne = 33,
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/// <summary>
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/// Build to Samsung Smart TV platform
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/// </summary>
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SamsungTV = 34,
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/// <summary>
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/// Build to Nintendo 3DS platform
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/// </summary>
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N3DS = 35,
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/// <summary>
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/// Build a Wii U standalone
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/// </summary>
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WiiU = 36,
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/// <summary>
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/// Build to Apple's tvOS platform
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/// </summary>
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tvOS = 37,
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/// <summary>
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/// Build a Nintendo Switch player
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/// </summary>
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Switch = 38,
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Lumin = 39,
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Stadia = 40,
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CloudRendering = 41,
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GameCoreXboxSeries = 42,
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GameCoreXboxOne = 43,
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/// <summary>
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/// Build a PS5 Standalone
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/// </summary>
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PS5 = 44,
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EmbeddedLinux = 45,
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QNX = 46,
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/// <summary>
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/// Editor
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/// </summary>
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NoTarget = 0xFFFFFFFE,
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AnyPlayer = 0xFFFFFFFF,
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}
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public static class PlatformExtensions
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{
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public static bool IsCompatible(this BuildTarget _this, BuildTarget comp)
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{
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return _this == comp || (_this.IsStandalone() && comp.IsStandalone());
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}
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public static bool IsStandalone(this BuildTarget _this)
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{
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switch (_this)
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{
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case BuildTarget.StandaloneWinPlayer:
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case BuildTarget.StandaloneWin64Player:
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case BuildTarget.StandaloneLinux:
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case BuildTarget.StandaloneLinux64:
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case BuildTarget.StandaloneLinuxUniversal:
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case BuildTarget.StandaloneOSXIntel:
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case BuildTarget.StandaloneOSXIntel64:
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case BuildTarget.StandaloneOSXPPC:
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case BuildTarget.StandaloneOSXUniversal:
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return true;
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}
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return false;
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}
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}
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}
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