2023-03-27 22:59:47 -04:00

21 lines
472 B
C#

using AssetRipper.Assets;
using AssetRipper.Assets.Metadata;
using AssetRipper.IO.Endian;
using System.Text.Json.Nodes;
namespace AssetRipper.Tools.JsonSerializer;
public sealed class JsonAsset : UnityObjectBase
{
public JsonNode? Contents { get; private set; }
public JsonAsset(AssetInfo assetInfo) : base(assetInfo)
{
}
public void Read(ref EndianSpanReader reader, SerializableEntry serializableType)
{
Contents = serializableType.Read(ref reader);
}
}