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47 lines
1.5 KiB
C#
47 lines
1.5 KiB
C#
using AssetRipper.Assets;
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namespace AssetRipper.Export.UnityProjects;
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public class BinaryAssetExporter : IAssetExporter
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{
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public virtual bool Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem)
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{
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throw new NotSupportedException();
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}
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public virtual void Export(IExportContainer container, IUnityObjectBase asset, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
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{
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Export(container, asset, path, fileSystem);
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callback?.Invoke(container, asset, path, fileSystem);
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}
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public virtual bool Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem)
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{
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throw new NotSupportedException();
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}
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public virtual void Export(IExportContainer container, IEnumerable<IUnityObjectBase> assets, string path, FileSystem fileSystem, Action<IExportContainer, IUnityObjectBase, string, FileSystem>? callback)
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{
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throw new NotSupportedException();
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}
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public virtual bool TryCreateCollection(IUnityObjectBase asset, [NotNullWhen(true)] out IExportCollection? exportCollection)
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{
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exportCollection = new AssetExportCollection<IUnityObjectBase>(this, asset);
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return true;
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}
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public AssetType ToExportType(IUnityObjectBase asset)
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{
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return AssetType.Meta;
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}
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public bool ToUnknownExportType(Type type, out AssetType assetType)
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{
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assetType = AssetType.Meta;
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return true;
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}
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protected static bool IsValidData(byte[]? data) => data != null && data.Length > 0;
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}
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