2023-08-06 21:56:20 -04:00

17 lines
482 B
C#

using AssetRipper.Checksum;
using AssetRipper.SourceGenerated.Subclasses.MeshBlendShapeChannel;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class MeshBlendShapeChannelExtensions
{
public static void SetValues(this IMeshBlendShapeChannel channel, string name, int frameIndex, int frameCount)
{
channel.Name = name;
channel.NameHash = Crc32Algorithm.HashUTF8(name);
channel.FrameIndex = frameIndex;
channel.FrameCount = frameCount;
}
}
}