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* Experimental unswizzling port * Remove unused helper * Fix wrong field usage * Remove unused methods * Properly check for swizzling * Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> * Inline IsSwitchSwizzled * Rename boolean for clarity * Turn SwitchSwizzle into a static class * Return on unsupported format * Fix nullable accesses * Apply recommended change * Update Source/AssetRipper.SourceGenerated.Extensions/SwitchSwizzle.cs Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com> --------- Co-authored-by: Jeremy Pritts <49847914+ds5678@users.noreply.github.com>
137 lines
4.2 KiB
C#
137 lines
4.2 KiB
C#
using AssetRipper.SourceGenerated.Classes.ClassID_28;
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using AssetRipper.SourceGenerated.Enums;
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using System.Drawing;
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namespace AssetRipper.SourceGenerated.Extensions;
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public static class SwitchSwizzle
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{
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private const int GobXTexelCount = 4;
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private const int GobYTexelCount = 8;
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private const int TexelByteSize = 16;
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/// <summary>
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/// In this case, "block" refers to a compressed texture block, not a gob one.
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/// </summary>
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private const int BlocksInGob = GobXTexelCount * GobYTexelCount;
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private static readonly int[] GobXPoses =
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[
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0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3, 2, 2, 3, 3
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];
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private static readonly int[] GobYPoses =
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[
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0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7, 0, 1, 0, 1, 2, 3, 2, 3, 4, 5, 4, 5, 6, 7, 6, 7
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];
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private static int CeilDivide(int a, int b)
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{
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return (a + b - 1) / b;
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}
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public static byte[] Unswizzle(ITexture2D texture, byte[] data)
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{
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TextureFormat realFormat = GetCorrectedSwitchTextureFormat(texture.Format_C28E);
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// Format is unsupported, we back out
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if (GetTextureFormatBlockSize(realFormat) is not { } blockSize)
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{
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return data;
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}
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byte[] newData = new byte[data.Length];
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int blockHeight = GetBlockHeightByPlatformBlob(texture.PlatformBlob_C28);
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Size paddedSize = GetPaddedTextureSize(texture.Width_C28, texture.Height_C28, blockSize.Width, blockSize.Height, blockHeight);
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int blockCountX = CeilDivide(paddedSize.Width, blockSize.Width);
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int blockCountY = CeilDivide(paddedSize.Height, blockSize.Height);
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int gobCountX = blockCountX / GobXTexelCount;
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int gobCountY = blockCountY / GobYTexelCount;
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int srcPos = 0;
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for (int i = 0; i < gobCountY / blockHeight; i++)
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{
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for (int j = 0; j < gobCountX; j++)
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{
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for (int k = 0; k < blockHeight; k++)
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{
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for (int l = 0; l < BlocksInGob; l++)
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{
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int gobX = GobXPoses[l];
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int gobY = GobYPoses[l];
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int gobDstX = j * GobXTexelCount + gobX;
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int gobDstY = (i * blockHeight + k) * GobYTexelCount + gobY;
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int gobDstLinPos = gobDstY * blockCountX * TexelByteSize + gobDstX * TexelByteSize;
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Array.Copy(data, srcPos, newData, gobDstLinPos, TexelByteSize);
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srcPos += TexelByteSize;
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}
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}
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}
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}
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return newData;
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}
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private static Size? GetTextureFormatBlockSize(TextureFormat textureFormat)
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{
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return textureFormat switch
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{
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TextureFormat.Alpha8 => new Size(16, 1),
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TextureFormat.ARGB4444 => new Size(8, 1),
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TextureFormat.RGBA32 => new Size(4, 1),
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TextureFormat.ARGB32 => new Size(4, 1),
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TextureFormat.RGB565 => new Size(8, 1),
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TextureFormat.R16 => new Size(8, 1),
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TextureFormat.DXT1 => new Size(8, 4),
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TextureFormat.DXT5 => new Size(4, 4),
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TextureFormat.RGBA4444 => new Size(8, 1),
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TextureFormat.BC6H => new Size(4, 4),
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TextureFormat.BC7 => new Size(4, 4),
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TextureFormat.BC4 => new Size(8, 4),
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TextureFormat.BC5 => new Size(4, 4),
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TextureFormat.ASTC_RGB_4x4 => new Size(4, 4),
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TextureFormat.ASTC_RGB_5x5 => new Size(5, 5),
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TextureFormat.ASTC_RGB_6x6 => new Size(6, 6),
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TextureFormat.ASTC_RGB_8x8 => new Size(8, 8),
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TextureFormat.ASTC_RGB_10x10 => new Size(10, 10),
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TextureFormat.ASTC_RGB_12x12 => new Size(12, 12),
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TextureFormat.ASTC_RGBA_4x4 => new Size(4, 4),
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TextureFormat.ASTC_RGBA_5x5 => new Size(5, 5),
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TextureFormat.ASTC_RGBA_6x6 => new Size(6, 6),
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TextureFormat.ASTC_RGBA_8x8 => new Size(8, 8),
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TextureFormat.ASTC_RGBA_10x10 => new Size(10, 10),
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TextureFormat.ASTC_RGBA_12x12 => new Size(12, 12),
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TextureFormat.RG16 => new Size(8, 1),
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TextureFormat.R8 => new Size(16, 1),
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_ => null,
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};
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}
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private static Size GetPaddedTextureSize(int width, int height, int blockWidth, int blockHeight, int gobsPerBlock)
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{
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width = CeilDivide(width, blockWidth * GobXTexelCount) * blockWidth * GobXTexelCount;
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height = CeilDivide(height, blockHeight * GobYTexelCount * gobsPerBlock) * blockHeight * GobYTexelCount * gobsPerBlock;
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return new Size(width, height);
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}
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private static int GetBlockHeightByPlatformBlob(byte[] platformBlob)
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{
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return 1 << BitConverter.ToInt32(platformBlob, 8);
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}
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private static TextureFormat GetCorrectedSwitchTextureFormat(TextureFormat format)
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{
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return format switch
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{
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TextureFormat.RGB24 => TextureFormat.RGBA32,
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_ => format
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};
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}
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}
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