2025-06-23 11:42:47 -07:00

13 lines
377 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.PlatformShaderDefines;
namespace AssetRipper.SourceGenerated.Extensions;
public static class PlatformShaderDefinesExtensions
{
public static GPUPlatform GetSerializationMode(this IPlatformShaderDefines settings)
{
return (GPUPlatform)settings.ShaderPlatform;
}
}