2023-01-14 11:31:39 -05:00

17 lines
498 B
C#

using AssetRipper.Assets.Utils;
using AssetRipper.SourceGenerated.Subclasses.MeshBlendShapeChannel;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class MeshBlendShapeChannelExtensions
{
public static void SetValues(this IMeshBlendShapeChannel channel, string name, int frameIndex, int frameCount)
{
channel.Name.String = name;
channel.NameHash = CrcUtils.CalculateDigestUTF8(name);
channel.FrameIndex = frameIndex;
channel.FrameCount = frameCount;
}
}
}