2023-01-14 11:31:39 -05:00

14 lines
397 B
C#

using AssetRipper.SourceGenerated.Subclasses.BuiltinShaderSettings;
using BuiltinShaderMode = AssetRipper.SourceGenerated.Enums.BuiltinShaderMode_1;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class BuiltinShaderSettingsExtensions
{
public static BuiltinShaderMode GetMode(this IBuiltinShaderSettings settings)
{
return (BuiltinShaderMode)settings.Mode;
}
}
}