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14 lines
361 B
C#
14 lines
361 B
C#
using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
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using AssetRipper.SourceGenerated.Subclasses.ShaderBindChannel;
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namespace AssetRipper.SourceGenerated.Extensions
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{
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public static class ShaderBindChannelExtensions
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{
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public static VertexComponent GetTarget(this IShaderBindChannel channel)
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{
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return (VertexComponent)channel.Target;
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}
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}
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}
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