2025-06-23 11:42:47 -07:00

20 lines
474 B
C#

namespace AssetRipper.Export.Modules.Shaders.UltraShaderConverter.USIL;
public class USILLocal
{
public string type;
public string name;
public USILLocalType usilType;
public bool isArray;
public List<USILOperand> defaultValues;
public USILLocal(string type, string name, USILLocalType usilType, bool isArray = false)
{
this.type = type;
this.name = name;
this.usilType = usilType;
this.isArray = isArray;
defaultValues = new List<USILOperand>();
}
}