AssetRipper_AssetRipper/Source/AssetRipper.SourceGenerated.Extensions/ParticleSystemEmissionBurstExtensions.cs
2023-01-14 11:31:39 -05:00

18 lines
546 B
C#

using AssetRipper.SourceGenerated.Subclasses.ParticleSystemEmissionBurst;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class ParticleSystemEmissionBurstExtensions
{
public static void SetValues(this IParticleSystemEmissionBurst burst, UnityVersion version, float time, int minValue, int maxValue)
{
burst.Time = time;
burst.CycleCount_Int32 = 1;
burst.CycleCount_UInt32 = 1;
burst.RepeatInterval = 0.01f;
burst.CountCurve?.SetValues(version, minValue, maxValue);
burst.Probability = 1.0f;
}
}
}