2025-06-23 11:42:47 -07:00

13 lines
352 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.ShaderBindChannel;
namespace AssetRipper.SourceGenerated.Extensions;
public static class ShaderBindChannelExtensions
{
public static VertexComponent GetTarget(this IShaderBindChannel channel)
{
return (VertexComponent)channel.Target;
}
}