2025-06-23 11:42:47 -07:00

18 lines
479 B
C#

using AssetRipper.SourceGenerated.Subclasses.LightsModule;
namespace AssetRipper.SourceGenerated.Extensions;
public static class LightsModuleExtensions
{
public static void SetToDefault(this ILightsModule module, UnityVersion version)
{
module.RandomDistribution = true;
module.Color = true;
module.Range = true;
module.Intensity = true;
module.RangeCurve.SetValues(version, 1.0f);
module.IntensityCurve.SetValues(version, 1.0f);
module.MaxLights = 20;
}
}