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* Use static abstract in IEndianReadable * Make UnityGUID readonly * Fix AssetRipper.IO.Files.SourceGenerator
8 lines
174 B
C#
8 lines
174 B
C#
namespace AssetRipper.IO.Endian
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{
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public interface IEndianReadable<TSelf> where TSelf : IEndianReadable<TSelf>
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{
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static abstract TSelf Read(EndianReader reader);
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}
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}
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