2023-01-14 11:31:39 -05:00

14 lines
387 B
C#

using AssetRipper.SourceGenerated.Extensions.Enums.Shader;
using AssetRipper.SourceGenerated.Subclasses.PlatformShaderDefines;
namespace AssetRipper.SourceGenerated.Extensions
{
public static class PlatformShaderDefinesExtensions
{
public static GPUPlatform GetSerializationMode(this IPlatformShaderDefines settings)
{
return (GPUPlatform)settings.ShaderPlatform;
}
}
}