2025-06-23 11:42:47 -07:00

52 lines
2.1 KiB
C#

using AssetRipper.SourceGenerated.Classes.ClassID_159;
using AssetRipper.SourceGenerated.Enums;
namespace AssetRipper.SourceGenerated.Extensions;
public static class EditorSettingsExtensions
{
private const string DefaultExtensions = "txt;xml;fnt;cd;asmdef;rsp" + ";" + AsmrefExtension;
private const string AsmrefExtension = "asmref";
private const string HiddenMeta = "Hidden Meta Files";
private const string VisibleMeta = "Visible Meta Files";
public static void SetToDefaults(this IEditorSettings settings)
{
settings.ExternalVersionControlSupport_Utf8String = VisibleMeta;
settings.ExternalVersionControlSupport_Int32 = (int)ExternalVersionControl.Generic;
settings.SerializationModeE = SerializationMode.ForceText;
settings.SerializeInlineMappingsOnOneLine = true;
settings.SpritePackerPaddingPower = 1;
settings.EtcTextureCompressorBehavior = 1;
settings.EtcTextureFastCompressor = 1;
settings.EtcTextureNormalCompressor = 2;
settings.EtcTextureBestCompressor = 4;
settings.ProjectGenerationIncludedExtensions = DefaultExtensions;
settings.ProjectGenerationRootNamespace = Utf8String.Empty;
if (settings.Has_CollabEditorSettings())
{
settings.CollabEditorSettings.InProgressEnabled = true;
}
settings.UserGeneratedProjectSuffix = Utf8String.Empty;
settings.EnableTextureStreamingInEditMode = true;
settings.EnableTextureStreamingInPlayMode = true;
settings.AsyncShaderCompilation = true;
//Version 2 is the default whenever this property is available.
//Similarly, version 1 is marked obsolete in those versions.
//https://docs.unity3d.com/Manual/AssetDatabase.html
settings.AssetPipelineModeE = AssetPipelineMode.Version2;
settings.CacheServerModeE = CacheServerMode_1.AsPreferences;
settings.CacheServerEndpoint = Utf8String.Empty;
settings.CacheServerNamespacePrefix = (Utf8String)"default"u8;
settings.CacheServerEnableDownload = true;
settings.CacheServerEnableUpload = true;
settings.ShowLightmapResolutionOverlay = true;
settings.UseLegacyProbeSampleCount = true;
settings.EnterPlayModeOptionsE = EnterPlayModeOptions.DisableDomainReload | EnterPlayModeOptions.DisableSceneReload;
}
}