2025-06-23 11:42:47 -07:00

33 lines
1.1 KiB
C#

using AssetRipper.SourceGenerated.Enums;
using AssetRipper.SourceGenerated.Subclasses.NoiseModule;
namespace AssetRipper.SourceGenerated.Extensions;
public static class NoiseModuleExtensions
{
public static void SetToDefaults(this INoiseModule module, UnityVersion version)
{
module.Strength.SetValues(version, 1.0f);
module.StrengthY.SetValues(version, 1.0f);
module.StrengthZ.SetValues(version, 1.0f);
module.Frequency = 0.5f;
module.Damping = true;
module.Octaves = 1;
module.OctaveMultiplier = 0.5f;
module.OctaveScale = 2.0f;
module.Quality = (int)ParticleSystemNoiseQuality.High;
module.ScrollSpeed.SetValues(version, 0.0f);
module.Remap.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
module.RemapY.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
module.RemapZ.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f);
module.PositionAmount?.SetValues(version, 1.0f);
module.RotationAmount?.SetValues(version, 0.0f);
module.SizeAmount?.SetValues(version, 0.0f);
}
public static ParticleSystemNoiseQuality GetQuality(this INoiseModule module)
{
return (ParticleSystemNoiseQuality)module.Quality;
}
}