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97 lines
1.8 KiB
C#
97 lines
1.8 KiB
C#
using AssetRipper.SourceGenerated.Subclasses.InputAxis;
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namespace AssetRipper.SourceGenerated.Extensions;
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public static class InputAxisExtensions
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{
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public enum InputAxisType
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{
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/// <summary>
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/// Actually it is any button, not just keyboard or mouse
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/// </summary>
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KeyOrMouseButton = 0,
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MouseMovement = 1,
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JoystickAxis = 2,
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}
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public enum JoystickType
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{
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AllJoysticks = 0,
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Joystick1 = 1,
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Joystick2 = 2,
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Joystick3 = 3,
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Joystick4 = 4,
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Joystick5 = 5,
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Joystick6 = 6,
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Joystick7 = 7,
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Joystick8 = 8,
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Joystick9 = 9,
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Joystick10 = 10,
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Joystick11 = 11,
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Joystick12 = 12,
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Joystick13 = 13,
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Joystick14 = 14,
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Joystick15 = 15,
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Joystick16 = 16,
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}
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public enum InputAxesDirection
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{
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X = 0,
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Y = 1,
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ScrollWheel = 2,
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_4 = 3,
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_5 = 4,
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_6 = 5,
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_7 = 6,
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_8 = 7,
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_9 = 8,
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_10 = 9,
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_11 = 10,
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_12 = 11,
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_13 = 12,
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_14 = 13,
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_15 = 14,
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_16 = 15,
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_17 = 16,
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_18 = 17,
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_19 = 18,
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_20 = 19,
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_21 = 20,
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_22 = 21,
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_23 = 22,
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_24 = 23,
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_25 = 24,
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_26 = 25,
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_27 = 26,
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_28 = 27,
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}
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public static InputAxisType GetType(this IInputAxis input)
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{
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return (InputAxisType)input.Type;
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}
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public static InputAxesDirection GetAxis(this IInputAxis input)
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{
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return (InputAxesDirection)input.Axis;
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}
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public static JoystickType GetJoyNum(this IInputAxis input)
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{
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return (JoystickType)input.JoyNum;
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}
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public static void Initialize(this IInputAxis input, string name, string positive, string altPositive)
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{
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input.Name = name;
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input.PositiveButton = positive;
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input.AltPositiveButton = altPositive;
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input.Gravity = 1000.0f;
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input.Dead = 0.001f;
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input.Sensitivity = 1000.0f;
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input.Snap = false;
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input.Invert = false;
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input.Type = (int)InputAxisType.KeyOrMouseButton;
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input.Axis = (int)InputAxesDirection.X;
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input.JoyNum = (int)JoystickType.AllJoysticks;
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}
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}
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