2023-12-25 01:27:48 -05:00

19 lines
571 B
C#

using AssetRipper.Assets;
using AssetRipper.Assets.Metadata;
using AssetRipper.Assets.Traversal;
namespace AssetRipper.Tests.Traversal;
internal abstract partial class CustomInjectedObjectBase : UnityObjectBase
{
protected CustomInjectedObjectBase(AssetInfo assetInfo) : base(assetInfo)
{
}
public override void WalkEditor(AssetWalker walker) => Walk(walker, WalkType.Editor);
public override void WalkRelease(AssetWalker walker) => Walk(walker, WalkType.Release);
public override void WalkStandard(AssetWalker walker) => Walk(walker, WalkType.Standard);
}