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Replaced `Assert.Multiple` with `using (Assert.EnterMultipleScope())` in various test methods across multiple test classes. This change improves the readability and structure of assertions, allowing for better management of multiple assertions within a single test case. Affected classes include `AssetResolutionTests`, `FileResolutionTests`, `PPtrTests`, `SmartStreamTests`, and others, enhancing the organization of test result outputs.
44 lines
1.5 KiB
C#
44 lines
1.5 KiB
C#
using AssetRipper.Assets.Bundles;
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using AssetRipper.Assets.Collections;
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using AssetRipper.Assets.Metadata;
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using AssetRipper.Primitives;
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namespace AssetRipper.Assets.Tests;
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public class AssetResolutionTests
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{
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[Test]
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public void ResolvingNullObjects()
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{
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ProcessedAssetCollection collection = Create();
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SealedNullObject asset = collection.CreateAsset(-1, (assetInfo) => new SealedNullObject(assetInfo));
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using (Assert.EnterMultipleScope())
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{
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//NullObject is not a real asset, so we should not be able to get it under normal conditions.
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Assert.That(collection.TryGetAsset(asset.PathID), Is.Null);
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Assert.That(collection.TryGetAsset(0, asset.PathID), Is.Null);
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Assert.That(collection.TryGetAsset<IUnityObjectBase>(asset.PathID), Is.Null);
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Assert.That(collection.TryGetAsset<IUnityObjectBase>(0, asset.PathID), Is.Null);
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//We are explicitly looking for a NullObject, so we should get it.
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Assert.That(collection.TryGetAsset<NullObject>(asset.PathID), Is.EqualTo(asset));
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Assert.That(collection.TryGetAsset<NullObject>(0, asset.PathID), Is.EqualTo(asset));
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Assert.That(collection.TryGetAsset<SealedNullObject>(asset.PathID), Is.EqualTo(asset));
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Assert.That(collection.TryGetAsset<SealedNullObject>(0, asset.PathID), Is.EqualTo(asset));
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}
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}
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private static ProcessedAssetCollection Create()
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{
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return new GameBundle().AddNewProcessedCollection(nameof(Create), new UnityVersion(2017));
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}
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private sealed class SealedNullObject : NullObject
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{
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public SealedNullObject(AssetInfo assetInfo) : base(assetInfo)
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{
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}
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}
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}
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