using AssetRipper.SourceGenerated.Subclasses.TextureParameter; namespace AssetRipper.SourceGenerated.Extensions { public static class TextureParameterExtensions { public static void SetValues(this ITextureParameter parameter, string name, int index, sbyte dimension, int sampler) { //parameter.Name = name;//Name doesn't exist parameter.NameIndex = -1; parameter.Index = index; parameter.Dim = dimension; parameter.SamplerIndex = sampler; parameter.MultiSampled = false; } public static void SetValues(this ITextureParameter parameter, string name, int index, sbyte dimension, int sampler, bool multiSampled) { //parameter.Name = name;//Name doesn't exist parameter.NameIndex = -1; parameter.Index = index; parameter.Dim = dimension; parameter.SamplerIndex = sampler; parameter.MultiSampled = multiSampled; } } }