using AssetRipper.SourceGenerated.Classes.ClassID_19; namespace AssetRipper.SourceGenerated.Extensions; public static class Physics2DSettingsExtensions { public static void ConvertToEditorFormat(this IPhysics2DSettings settings) { settings.AlwaysShowColliders = false; settings.ColliderAABBColor?.SetValues(1.0f, 1.0f, 0.0f, 0.2509804f); settings.ColliderAsleepColor?.SetValues(0.5686275f, 0.95686275f, 0.54509807f, 0.36078432f); settings.ColliderAwakeColor?.SetValues(0.5686275f, 0.95686275f, 0.54509807f, 0.7529412f); settings.ColliderContactColor?.SetValues(1.0f, 0.0f, 1.0f, 0.6862745f); settings.ContactArrowScale = 0.2f; settings.ShowColliderAABB = false; settings.ShowColliderContacts = false; settings.ShowColliderSleep = true; } }