using AssetRipper.SourceGenerated.Subclasses.LightsModule; namespace AssetRipper.SourceGenerated.Extensions { public static class LightsModuleExtensions { public static void SetToDefault(this ILightsModule module, UnityVersion version) { module.RandomDistribution = true; module.Color = true; module.Range = true; module.Intensity = true; module.RangeCurve.SetValues(version, 1.0f); module.IntensityCurve.SetValues(version, 1.0f); module.MaxLights = 20; } } }