using AssetRipper.SourceGenerated.Subclasses.MuscleClipConstant; using AssetRipper.SourceGenerated.Subclasses.MuscleClipInfo; namespace AssetRipper.SourceGenerated.Extensions { public static class MuscleClipInfoExtensions { public static void Initialize(this IMuscleClipInfo info) { info.StopTime = 1.0f; info.KeepOriginalPositionY = true; } public static void Initialize(this IMuscleClipInfo info, IMuscleClipConstant muscleConst) { info.AdditiveReferencePoseTime = 0.0f; info.StartTime = muscleConst.StartTime; info.StopTime = muscleConst.StopTime; info.OrientationOffsetY = muscleConst.OrientationOffsetY; info.Level = muscleConst.Level; info.CycleOffset = muscleConst.CycleOffset; info.HasAdditiveReferencePose = false; info.LoopTime = muscleConst.LoopTime; info.LoopBlend = muscleConst.LoopBlend; info.LoopBlendOrientation = muscleConst.LoopBlendOrientation; info.LoopBlendPositionY = muscleConst.LoopBlendPositionY; info.LoopBlendPositionXZ = muscleConst.LoopBlendPositionXZ; info.KeepOriginalOrientation = muscleConst.KeepOriginalOrientation; info.KeepOriginalPositionY = muscleConst.KeepOriginalPositionY; info.KeepOriginalPositionXZ = muscleConst.KeepOriginalPositionXZ; info.HeightFromFeet = muscleConst.HeightFromFeet; info.Mirror = false; } } }