using AssetRipper.SourceGenerated.Subclasses.TrailModule; namespace AssetRipper.SourceGenerated.Extensions; public static class TrailModuleExtensions { public static void SetToDefault(this ITrailModule module, UnityVersion version) { module.Ratio = 1.0f; module.Lifetime.SetValues(version, 1.0f); module.MinVertexDistance = 0.2f; module.RibbonCount = 1; module.DieWithParticles = true; module.SizeAffectsWidth = true; module.InheritParticleColor = true; module.ColorOverLifetime.SetToDefault(); module.WidthOverTrail.SetValues(version, 1.0f); module.ColorOverTrail.SetToDefault(); } }