using AssetRipper.SourceGenerated.Enums; using AssetRipper.SourceGenerated.Subclasses.MultiModeParameter; using AssetRipper.SourceGenerated.Subclasses.MultiModeParameter_MeshSpawn; namespace AssetRipper.SourceGenerated.Extensions; public static class MultiModeParameterExtensions { public static ParticleSystemShapeMultiModeValue GetMode(this IMultiModeParameter parameter) { return (ParticleSystemShapeMultiModeValue)parameter.Mode; } public static void SetValues(this IMultiModeParameter parameter, UnityVersion version, float value) { parameter.Value = value; parameter.Mode = (int)ParticleSystemShapeMultiModeValue.Random; parameter.Spread = 0.0f; parameter.Speed.SetValues(version, 1.0f); } public static ParticleSystemShapeMultiModeValue GetMode(this IMultiModeParameter_MeshSpawn parameter) { return (ParticleSystemShapeMultiModeValue)parameter.Mode; } public static void SetValues(this IMultiModeParameter_MeshSpawn parameter, UnityVersion version) { parameter.Mode = (int)ParticleSystemShapeMultiModeValue.Random; parameter.Spread = 0.0f; parameter.Speed.SetValues(version, 1.0f); } }