using AssetRipper.SourceGenerated.Extensions.Enums.Shader; using AssetRipper.SourceGenerated.Subclasses.PlatformShaderDefines; namespace AssetRipper.SourceGenerated.Extensions; public static class PlatformShaderDefinesExtensions { public static GPUPlatform GetSerializationMode(this IPlatformShaderDefines settings) { return (GPUPlatform)settings.ShaderPlatform; } }