using AssetRipper.SourceGenerated.Subclasses.InputAxis; namespace AssetRipper.SourceGenerated.Extensions; public static class InputAxisExtensions { public enum InputAxisType { /// /// Actually it is any button, not just keyboard or mouse /// KeyOrMouseButton = 0, MouseMovement = 1, JoystickAxis = 2, } public enum JoystickType { AllJoysticks = 0, Joystick1 = 1, Joystick2 = 2, Joystick3 = 3, Joystick4 = 4, Joystick5 = 5, Joystick6 = 6, Joystick7 = 7, Joystick8 = 8, Joystick9 = 9, Joystick10 = 10, Joystick11 = 11, Joystick12 = 12, Joystick13 = 13, Joystick14 = 14, Joystick15 = 15, Joystick16 = 16, } public enum InputAxesDirection { X = 0, Y = 1, ScrollWheel = 2, _4 = 3, _5 = 4, _6 = 5, _7 = 6, _8 = 7, _9 = 8, _10 = 9, _11 = 10, _12 = 11, _13 = 12, _14 = 13, _15 = 14, _16 = 15, _17 = 16, _18 = 17, _19 = 18, _20 = 19, _21 = 20, _22 = 21, _23 = 22, _24 = 23, _25 = 24, _26 = 25, _27 = 26, _28 = 27, } public static InputAxisType GetType(this IInputAxis input) { return (InputAxisType)input.Type; } public static InputAxesDirection GetAxis(this IInputAxis input) { return (InputAxesDirection)input.Axis; } public static JoystickType GetJoyNum(this IInputAxis input) { return (JoystickType)input.JoyNum; } public static void Initialize(this IInputAxis input, string name, string positive, string altPositive) { input.Name = name; input.PositiveButton = positive; input.AltPositiveButton = altPositive; input.Gravity = 1000.0f; input.Dead = 0.001f; input.Sensitivity = 1000.0f; input.Snap = false; input.Invert = false; input.Type = (int)InputAxisType.KeyOrMouseButton; input.Axis = (int)InputAxesDirection.X; input.JoyNum = (int)JoystickType.AllJoysticks; } }