using AssetRipper.SourceGenerated.Extensions.Enums.Shader; using AssetRipper.SourceGenerated.Subclasses.ShaderBindChannel; namespace AssetRipper.SourceGenerated.Extensions { public static class ShaderBindChannelExtensions { public static VertexComponent GetTarget(this IShaderBindChannel channel) { return (VertexComponent)channel.Target; } } }