using AssetRipper.SourceGenerated.Enums; using AssetRipper.SourceGenerated.Subclasses.NoiseModule; namespace AssetRipper.SourceGenerated.Extensions { public static class NoiseModuleExtensions { public static void SetToDefaults(this INoiseModule module, UnityVersion version) { module.Strength.SetValues(version, 1.0f); module.StrengthY.SetValues(version, 1.0f); module.StrengthZ.SetValues(version, 1.0f); module.Frequency = 0.5f; module.Damping = true; module.Octaves = 1; module.OctaveMultiplier = 0.5f; module.OctaveScale = 2.0f; module.Quality = (int)ParticleSystemNoiseQuality.High; module.ScrollSpeed.SetValues(version, 0.0f); module.Remap.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f); module.RemapY.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f); module.RemapZ.SetValues(version, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f); module.PositionAmount?.SetValues(version, 1.0f); module.RotationAmount?.SetValues(version, 0.0f); module.SizeAmount?.SetValues(version, 0.0f); } public static ParticleSystemNoiseQuality GetQuality(this INoiseModule module) { return (ParticleSystemNoiseQuality)module.Quality; } } }